Accueil>PlayStation>News
Mercredi 28/08/24 à 16:41 par Firebrand | ||||||||
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes: Systems Bandai - WonderSwan / WonderSwan Color Nec - PC Engine / TurboGrafx / SuperGrafx / CD Nintendo - NES / Famicom / Disk System Nintendo - Game Boy Advance Nintendo - Nintendo 64 Sega - SG-1000 SNK - Neo Geo Sony - PlayStation Shared Components ARM7TDMI NEC V30MZ Other - Fix an issue where settings may not save correctly on non-english locale
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Jeudi 22/08/24 à 20:40 par Firebrand | ||||||
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes: - fixed: falsely remove backup's _unknown folder in case of a failed backup which might remove already backuped and removed unneeded files. Only if _unknown folder isn't present before. - fixed: skip a non software list rompath if it is also assigned to a non active software list which would list all sets in that path as fully missing (combined mode only) - fixed: missing disk merging information within softwarelists, so that some identical chds stay in the clone set (combined mode only) - added: verify delta chds (via chdman)
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Mercredi 21/08/24 à 16:39 par Firebrand | ||||||
De nouvelles versions de ces frontends ont été publiées, mais les changements ne sont pas connus.
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Mardi 20/08/24 à 17:25 par Firebrand | ||||
Ce fichier informatif pour MAME termine le cycle de mises à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.268.
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Lundi 19/08/24 à 17:28 par Firebrand | ||||||||
Encore une mise à jour pour cet émulateur PlayStation! Deux changements sont à signaler: - 304f69e CDROM: Fix rare interrupt race when cancelling commands - b2577ef Qt: Work around theme switching bug
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Dimanche 18/08/24 à 16:35 par Firebrand | ||||||||
Une nouvelle version de cet émulateur PlayStation a été publiée. Les améliorations sont les suivantes: - Correctly use lstat() on Linux (Stenzek) - Reduce rewind/runahead memory usage w/o 8MB enabled (Stenzek) - Make more functions static (Stenzek) - Add save state compression mode options (Stenzek) - Expose swap chain clear colour (Stenzek) - Use full display rect for postfx calculations (Stenzek) - Fix crash on file open fail in WriteAtomicRenamedFile() (Stenzek) - Further improve seek timing (Stenzek) - Ensure all samples are generated prior to DMA write (Stenzek) - 624ab4d: Atualização Português do Brasil (#3273) (Anderson Cardoso) - 5368a1d: CI/AppImage: Work around broken AppImageLauncher (Stenzek) - Defer init completion until after seek (Stenzek) - Fix folder selection title bar (Stenzek) - 98b1a70: GPU/HW: Use texture instead of RTs for rewind/runahead w/o MSAA (Stenzek) - Bump vk_mem_alloc to 871913d (Stenzek) - Enable VK_KHR_maintenance4 and 5 (Stenzek) - Remove leftover field (Stenzek) - Fix debug assertion tripping in Vulkan (Stenzek) - Add TakeDescription() (Stenzek) - Fix download inside render pass (Stenzek) - Add video capture feature (Stenzek) - Warning fix (Stenzek) - Fix sideloading EXEs without initial SP value (Stenzek) - Add cycle penalty for reloading CLUT (Stenzek) - Approxiate texture cache reload time for P8/C16 sprites (Stenzek) - Battle Athletess - Daiundoukai GTO (Stenzek) - Slightly bump up DMA rate for Chrono Cross (Stenzek) - Vectorize VRAM fills (Stenzek) - Fix possible race in screenshot (Stenzek) - Fix OpenGL capture (Stenzek) - Handle BGRA for MediaFoundation (Stenzek) - Move Toggle Media Capture to General (Stenzek) - Add FFmpeg v7.0.2 headers (Stenzek) - Add FFmpeg backend (Stenzek) - Update SDL game controller database (Stenzek) - Various corrections/updates (Stenzek) - 3e708d0: Atualização Português do Brasil (#3274) (Anderson Cardoso) #3274 - Fix loading state without media (Stenzek) - Copy FFmpeg dylibs into Mac bundle (Stenzek) - Clear RT before sending to media capture (Stenzek) - Add constexpr MIPS Encoder (Stenzek) - Add BytePatternSearch() (Stenzek) - Add Type 2 fastboot patch (PS2) (Stenzek) - Add stub for SIO2 accesses (Stenzek) - Add hash for Starblade Alpha (Japan) (Stenzek) - Prioritize image enumeration (Stenzek) - Clarify BIOS support in setup wizard (Stenzek) - 0af2c01: Updated Spanish (Latin America) translation (#3275) (Renzo Pigliacampo) #3275 - Fix saving of list options (e.g. controller settings) (Stenzek) - Fix popup close resetting window scroll (Stenzek) - Fix log window mouse interaction (Stenzek) - Fix choice popup selected drawing over border (Stenzek) - Display checkmark on right of choice dialog (Stenzek) - Fix Starblade Alpha JPN hash (#3276) #3276 (Bobby Smith) - Fix OOB array read (Stenzek) - Report performance stats on exit (Stenzek) - Ensure alignment of inputs (Stenzek) - Fix ARM32 build (again) (Stenzek) - Fix incorrect envelope rate (Stenzek) - Fix list focus restoration after system shutdown (Stenzek) - 7810c95: Atualização Português do Brasil (#3277) (Anderson Cardoso) #3277 - 823ce58: update Simple-Chinese translation to latest. (#3278) (zkdpower) #3278 - Update glyph ranges (Stenzek) - Fix reset with Type 2 fastboot (Stenzek) - Make "version" in Big picture translatable (#3279) #3279 (xujibbs) - Flush on every write (Stenzek) - Switch to new capture file on video FPS change (Stenzek) - Log information on startup (Stenzek) - Don't create deprecated achievement cache directories (Stenzek) - Fix incorrect videos directory (Stenzek) - Fix a couple of theme switching glitches (Stenzek) - Fix link colouring in setup wizard (Stenzek) - Look up media capture settings on-demand (Stenzek) - Fix MP3 audio encoding (Stenzek) - Fix SPU_DUMP_ALL_VOICES option (Stenzek)
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Jeudi 15/08/24 à 17:04 par Firebrand | ||||||
Encore une mise à jour pour ces frontends multi-systèmes, mais les changements sont inconnus.
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Mercredi 14/08/24 à 18:51 par Firebrand | ||||||
De nouvelles versions de ces frotnend multi-systèmes ont été publiés. Voici les nouveautés: - Adding video playback help and a troubleshooting setting to the display section of the setup wizard. - More updated databases.
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Lundi 12/08/24 à 16:44 par Firebrand | ||||||
Deux versions de ces frontends multi-systèmes ont été publiées; Et pour une fois, la liste des changements est disponible! v18.72: - All new and updated system databases. - The GameEx databases were no longer maintained and had not been updated since 2018 so I took it upon myself to scrape new versions using more modernly available sites and data. - All the databases are now included with the installer and no longer need to be downloaded. - The installer will overwrite existing databases but I can't think this will be a problem for anyone. v18.71:
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Mardi 06/08/24 à 17:50 par Firebrand | ||||||||
Une nouvelle version de cet émulateur PlayStation a été publiée. Voici la liste des changements: - 0517aef CDROM: Don't allow deferred INT1 after Pause ACK - cabba81 CI/Flatpak: Switch from JSON -> YAML - efc821b VulkanDevice: Fix incorrect condition in UnbindTexture() - 3a08ad1 Qt: Purge some unused debug menu options
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Lundi 05/08/24 à 18:36 par Firebrand | ||||||
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Elles corrigent apparemment un problème mineur d'affichage de logo. Voir ici.
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Lundi 05/08/24 à 17:57 par Firebrand | ||||||||
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.268.
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Lundi 05/08/24 à 17:55 par Firebrand | ||||||||
Une nouvelle version de cet émulateur PlayStation a été publiée. Voici la liste des changements: - d841371 CI/AppImage: Use fuse3 compatible appimagetool (#3251) - d70f5dd GSVector: Remove unused functions - 59a2309 GPU: Use half width vector types where appropriate - 640ed4a CPU/Recompiler: Eliminate redundant speculative reg read - 154a5b3 CDImageCHD: Refactor mode conversion to string_view - fee8887 System: Purge unused RecreateSystem() - fae6b7a System: Fix double error on load/boot cancel - cf15591 Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others (#3252) - 66f31d4 CI: Add workflow to upload cached deps/symbols - 5381ad9 Qt: Adjust controller diagrams - 00cc3b6 Qt: Fix a few places per-game settings were not checked - 889427e Qt: Disable a couple of unusable per-game settings - bc30569 SPU: Reverb input should be muted when SPU muted - fb747d6 CDROM: Drop setloc on double Play - 44b9d16 CDROM: Defer set of autopause track - 9392c19 CDROM: Handle audio sectors in 2X mode - f1ca914 CDROM: Further adjust IRQ delay - 9a89ab3 GameDatabase: Add deinterlacing mode override - c925bec GameDB: Set deinterlacing mode and line offset on a few games - 8d94fd5 GameDB: Use SW readbacks for 360 Three Sixty - 5d5c04c RegTest: Fix compare with only missing but no diffs - 0a86aba Atualização Português do Brasil (#3253) - 92038da CDROM: Handle speed change while reading - c286112 Updater: Replace all StdStringFromFormat() with fmt - 00ccea8 GPUDevice: Replace remaining StdStringFromFromFormat() with fmt - ca2a8f1 Host: Purge C format string error overloads - aa94b07 Qt: Purge format string usage from AutoUpdaterDialog - 567b86c Host: Purge ReportFormattedDebuggerMessage() - 24ef76b StringUtil: Purge StdStringFromFormat() - 6176a21 ProgressCallback: Eliminate redundancy and drop C format strings - a6cf320 Qt: Fix scan percent dropping back to 0% at end - 41e1553 FileSystem: Add Error parameter to more functions - 7217536 MD5Digest: Span-ify - 19063d4 Bus: Mirror BIOS area up to 4MB - f0945ca BIOS: Refactor loading/hashing of images - 6a920b2 CDROM: Handle BFRD clears inbetween DMA transfers - d9a224e GameList: Fix bogus entries on disc change due to disc set - 5f36c29 Updater: Fix missing newline on MacOS - 2e96931 CPU/CodeCache: Dynamically compute BIOS memory access timing - 0815aed FileSystem: Drop use of stat64() - 56dd987 Misc: RISC-V build fixes - 4f7ddfa TimingEvents: Remove pointer indirection - 9b77a9a TimingEvents: Move interrupt dispatch to end of loop - 495b2ff GameDB: Front Mission 2 - efd8aab TimingEvents: Fix events ending up out-of-order - 52f9e85 CDROM: Deactivate command attempt before queueing another - f1f89d3 BinarySpanReaderWriter: Add subspan methods - 79644bf CPU: Add Safe{Read,Write}MemoryBytes - f2e88ce PINE: Add MsgReadBytes/MsgWriteBytes - cc667cd Sockets: Add SetNagleBuffering() - 3172eac PINE: Disable nagle buffering - d9ada75 Qt: Toggle for DualSense Player LED (#3254) - a6e34fa Fix ui_step for crt-consumer.fx (#3256) - 14d8760 Resources: Update SDL game controller database (#3255) - 6b78364 Sockets: Ignore SIGPIPE on Linux - 7880087 Sockets: Properly handle POLLHUP events - ad374ef Sockets: Use epoll on Linux - 022b2fc Qt: Disable incompatible settings in game properties - b4136d2 TimingEvents: Avoid heap allocation in SortEvents() - 2938602 Qt: Remove BIOS search directory from per-game settings - 533022b Qt: Ensure fullscreen UI is stopped on exiting - 28c74f1 update the Simple-Chinese translation to latest. (#3257) - fe55446 ImGuiManager: Fix stutter when multiple OSD messages lapse - deed0c9 GameDatabase: Merge compatibility messages - ba6b654 GPUDevice: Improve pipeline error reporting - 298f39a GPU/HW: Fully report shader/pipeline creation failures - e743c5d GPU/HW: Force update CLUT on save state - 1006fa0 GPUDevice: Add support for Raster Ordered Views - 2a617c5 GPU/HW: Support using ROV for accurate blending - 49772f0 GameDB: Set accurate blending for Addie no Okurimono - 7bbc174 GameDB: Accurate blending for High Heat Major League Baseball 2002 - b7bfbc0 Atualização Português do Brasil (#3258) - 0407f93 CPU: Fix loading recompiler-saved states with interpreter - 5e8870e D3D12: Avoid redundant render pass restarts - 861d4a5 FullscreenUI: Reorder graphics settings to match Qt - 5ec9c8a CDROM: Fix handling of 8-bit ADPCM and decoder overruns - 68575d1 CDROM: Shift instead of divide in ZigZagInterpolate - dce1221 Bus: Log when RAM_SIZE changes - 0b5287f Bus: Implement RAM_SIZE register - 0f4af03 CMake: FreeBSD build fix - 1771bfa Atualização Português do Brasil (#3259) - e455a5e ImGuiFullscreen: Fix incorrect notification width - bf1b023 Add a new port of crt-royale.fx (#3260) - 3282366 PostProcessing/FX: Preserve option declaration order - 5656f91 Qt: Fix missing line on first postfx category - 7a3a72e GPU: Add display rotation option - d3dc3ec Organize crt-royale params in categories. (#3261) - 440e08c Qt: Fix crash opening game compatibility report - f051aa5 GameDB: Include London Mission Pack in GTA disc set - c2d24f4 CDROM: Re-enable error-on-seeking-pause behaviour - fcd4e60 Atualização Português do Brasil (#3262) - 5026e1b Spanish translation update 2024/07/27 (#3263) - a3acb0c GPU/HW: Always allow shader blend with fbfetch - 7b99fcb GPU: Fix edge bleeding with Bilinear Integer scaling - 6fe0c98 System: Rewrite EXE override/loading - 40356fc FileSystem: Remove unnecessary checks - 876f212 DynamicLibrary: Add patch to versioned filename - b6b0997 Build: Favor git repositories over in-tree patches - 11c6f89 gitignore: Add /deps/ - 6da84bf GameDB: Disable WS for Rally de Europe - a3f8162 Qt: Add a new Justifier controller icon (#3264) - ab7a3e1 BinaryReaderWriter: Add class for files as well as spans - c83b5fd FileSystem: Add AtomicRenamedFile - 7aaaf7c GameDatabase: Purge use of ByteStream - b5009da GameList: Purge use of ByteStream - dd8bf2c MemoryCard: Purge use of ByteStream - a6518ff System: Rewrite save state I/O - 6ce9e57 Misc: Purge remaining ByteStream references - 0321a2c Common: Purge ByteStream - 998f77c GameDB: More WS disables - e0911d7 GPU/HW: Fix spec violation with Vulkan fbfetch - 2d2bc93 dep/reshadefx: Avoid snprintf() when writing float constants - 410cea0 PostProcessing/FX: Use ToChars instead of to_string() - 8c9a885 GameDB: Add missing hash - 534a82d dep/reshadefx: Fix float printing regression - 33f6cc2 System: Use default compression level - 2f90651 Spanish (Spain) update - 2024/07/29 (#3266) - f1f57d8 Atualização Português do Brasil (#3267) - 24abd10 Add CRT-Guest-NTSC (#3268) - 0afcbd3 Update Russian translation (#3269) - aa400f1 GameDB: Analog support for Nightmare Creatures (#3270) - 6d70d24 AudioStream: Swap to shared soundtouch library - 75cf877 Deps: Bump SDL2 to 2.30.6 - 0518bfb Data: Update SDL game controller DB - 4eb3b2a dep: Remove soundtouch - 3a83c42 Misc: Fix a bunch of code analysis warnings - 9a626ca Qt: Reduce game list jank after shutting down VM - a793741 Qt: Slightly bump grid view font size - 7cbd67e MSBuild: Remove redundant include - 1b9b469 Qt: Fix render-window-resize with 270deg rotation - 30c5eba GPUDevice: Fix instances of RWTexture not clearing - 5b590d4 D3D11Device: Fix blend state not applying to MRTs - 143acca Core: Purge resources.cpp - a2f9854 Misc: Slim down some header includes - ee538ae CDROM: Improve resampling quality of 18900hz XA - f9079b0 CDROM: Display XA coding info in debug window - ec5d8cb Achievements: Use badge IDs from server - 59a1cca dep/rcheevos: Bump to v11.5.0 + local changes - 6c0a0e6 GPU: Fix incorrect lightgun line with force progressive - c538df3 GameDatabase: Add crop mode override - 02fbfae System: Add advanced 'Export Shared Memory' option - c3bf267 System: Remove redundant remap - 0c15c9e Qt: Fix bug where config-based RAIntegration occasionally failed - 35dd4fd Qt: Fix incorrect list access for async cover load - c23ea4b CI/AppImage: Pin versions - 6e795c8 CMake: Fix duplicate SPIRV-Cross library on MacOS - d862043 CMake: Fill version in bundle info plist - 79bb5f0 GPUDevice: Fix SPIRV-Cross load error on Mac - 6c5ffba MemMap: Fix object leak on fallocate() failure - 2fb5e44 Atualização Português do Brasil (#3272) - e499f90 MemMap: Fix inverted condition
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Vendredi 02/08/24 à 16:35 par Firebrand | ||||||
Ces frontends ont été mis à jour, mais les changements ne sont pas connus. Ceux de la v18.67 nous parviennent en retard et contiennent des informations important sur les nouveaux pré-requis et la version de .net. Les fiches de ces utilitaires sur notre site ont été mis à jour avec ces informations. - .net 6 is approaching end of life so GameEx has been moved to .net 8. Windows 8 and 7 is not supported under .net 8. Installing GameEx on below Windows 10 will use the .net 4 based version. This is automatic. - New company logo support and a full collection of images is included. If a publisher match is found, it will be displayed. - MAME Bezel project support. These can be downloaded when installing GameEx. - Ability to use bezels (including above) for horizontal games on non 4:3 displays as well as the existing vertical support. The default vertical and 4:3 MAME bezel has been AI upscaled. - Faster ini (configuration) file reading. - Emulator database publishers and developers have been normalized to match the new company logos. - Fixed, updated and x64 archive support. - Updated MAME support files.
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Dimanche 28/07/24 à 16:18 par Firebrand | ||||||
Ces frontends multi-systèmes ont été mis à jour mais les changements ne sont pas connus.
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Jeudi 18/07/24 à 20:14 par Firebrand | ||||
Cet ensemble de scripts pour configurer EmulationStation a été mis à jour. Les améliorations sont les suivantes: Emulators\cores: - Update Hypseus SINGE and include FrameworkKimmy for latest games - Add OpenGOAL (Jak and Daxter 1 and 2 engine) - Add Caprice Forever for AMSTRAD CPC & GX4000 - PPSSPP standalone is now the default for PSP - Bump Retroarch to 1.19.1 - Bump MAME to 0.267b - Bump Raine to 0.96.9 - Bump RPCS3 to 0.0.32-16617 - Bump Mednafen to 1.32.1 - Bump Vita3K to 0.2.0.3615 - Bump Play! to 0.65 - Bump Duckstation to 0.1.6937.0 - Bump PCSX2 to 2.0.2 - Bump Dolphin to 2407 - Bump Mupen64 (RMG) to 0.6.5 - Bump Xenia & Xenia-Canary - Bump Flycast to 2.3.2-157 Fixes: Features: Other stuff:
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Dimanche 14/07/24 à 20:15 par Firebrand | ||||||||
Cet émulateur PlayStation a encore été mis à jour. Voici les changements depuis la version d'hier: - fd0626a GameList: Re-extract memcard icon if deleted - 594962d Qt: Scale down custom icon pixmaps - 5d4f6e4 Qt: Use device pixel ratio when scaling gameicons - a5a3207 GPU/HW: Fix incorrect dirty rect union - 8698298 CPU/NewRec: Fix incorrect condition in GenerateCall() - 500fbe5 Achievements: Fix potential uninitialized data read - df979d4 Build: Fix DiscordRPC not being included in Mac bundle
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Samedi 13/07/24 à 18:10 par Firebrand | ||||||||
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes: - e4cb359 GameDB: Breath of Fire III - 810ce1c GPU: Remove duplicate display params fields - 0c3cf1f PostProcessing: Split into internal and display chains - 80d1056 GPU: Add virtual call when buffers are swapped - 1cb3e6b ShaderGen: Support multiple render target output - 3f25db7 D3D11Device: Make depth targets sampleable - d8bd35e GPUDevice: Add D24S8/D32F/D32FS8 types - e39a2d0 GPU/HW: Use D32F for PGXP depth - 34d5cde GPU/HW: Expose depth buffer to internal postprocessing - 07e9a01 Atualização Português do Brasil (#3237) - 66ba600 A super-simple shader (#3236) - 89eea91 Extras: Update to PadTest 1.1 - 890f3fc Common/Log: Make actually writing unlikely - 5bf9e1d dep/vixl: Fix ARM32 build - 8c0af03 MSBuild: ARM64 only builds with Clang - 0d3e674 Qt: Move resources out of exe into rcc file - be8fbaf CPU/CodeCache: Always dynamically allocate code buffer - 9b42ad3 CPU/CodeCache: Purge JitCodeBuffer - f3671d2 CPU/CodeCache: Reduce far code size when using NewRec - 44142ab CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches - 4221029 CMake: Remove unused macro - 0375199 GL/ContextEGL: Fix red_size to blue_size (#3238) - e169189 GPU/HW: Fix possible crash when changing texture filtering - 1963d80 RegTest: Fix crash on startup - da2dc5f FIFOQueue: Optimize PopRange() for trivially-copyable types - 6d6659c MDEC: Increase intermediate IDCT precision - e1f90e6 MDEC: Store scale/IDCT matrix transposed - fbdeea7 GameDB: Duke Nukem games - aabe39d GPU: Allow DMAs in Mode 1 - 31c3af4 RegTest: Add spacebar swapper - 31aa040 Deps: Build cpuinfo - a255b5b Deps: Remove cpuinfo from in-tree - 173a610 System: Use cpuinfo for cache line size check - baab966 System: Check for SSE4.1 in early hardware checks - 0ae6ddc Common: Add GSVector - b094c9c MDEC: Vectorize IDCT - 0654b2d AudioStream: Use GSVector - faa151d CDImageCHD: Use GSVector - 6947195 ImGuiOverlays: Use GSVector - 0968610 CDROM: Use GSVector - f9bf2e8 GPU: Use GSVector for SW scanout - 044d7a4 GPU: Eliminate heap allocation on state load - e16f2c4 README: Mention SSE4.1 requirement - 2a7de25 Common: Remove gsvector.h dependency on assert.h - ef152c4 GPU/HW: Interpolate native texture coordinates when upscaling - 9ef7e8c GPU/HW: Use GSVector instead of Rectangle - 2bcb85d GPU/HW: Push all draws/writes through a common path - 2953365 MetalDevice: Rectangle -> GSVector4i - e0509eb Common: Remove Rectangle class - 3c230ba PlatformMisc: Swap include order for Mac - d178853 PostProcessing/FX: Fix incorrect draw rect - 63b30e2 Qt: Annotate unofficial release builds - 7927ec6 Qt: Fix a couple of instances of inconsistent sorting - 4b61a3c Qt: Unrestrict resolution scale up to device limits - eb8df23 Qt: Fix gap in advanced graphics settings on Linux - f35397c Deps: Build discord-rpc - 00d2d86 Build: Use shared discord-rpc - f6d3a79 System: Load discord-rpc dynamically - e59e936 CMake: Fix warning building with MSVC - 69c35c9 Deps: Remove rapidjson from in-tree - 82b5772 Deps: Move build scripts/patches into own directory - 87f2995 TextureReplacements: Namespace-ify - 487eb10 Common: __m128 shouldn't be used in nosimd - c02bf0f CPU/NewRec/RV64: Compile fix - 9fcc98a InputSource: Explicitly construct binding key - 3749b81 GPUDevice: Add ExecuteAndWaitForGPUIdle() - 4c02507 GPU/HW: Ensure buffers are freed prior to recreating - d021a61 GameDB: PGXP-CPU for Rat Attack - 77488db Misc: Align CPU state and SPU voices to cache lines - 536b48d SPU: Pack state in struct - e1a4c7d DMA: Pack state in struct - a57101c Timers: Pack state in struct - b6a264b TimingEvents: Pack state in struct - 23962fd GTE: Pack local config in struct - c51db5c Update Russian translation (#3241) - b9155ec Atualização Português do Brasil (#3242) - 9196250 Fix crt-cyclon and update others (#3240) - 29b3fa2 GSVector: Add {min,max}v_{u8,u16} - eba0794 FileSystem: Add Error to file writing - 9a70003 MSBuild: Silence MSVC warning C4324 - b06fcef GDB/PINE: Fix listen socket leak on shutdown - 1fd8d27 Sockets: Add HasAnyClientSockets() - bc73dac System: Use socket multiplier for sleeping when connected - ed5a990 GPU: Cull off-screen sprites/lines - d372609 Add memory contents to "Addr=" string in debugger - e4470a9 fix: out-of-border access - 40048cb fix: remove duplicated code - 5cdcdb5 fix: string to c-string to string - a3d600d fix: moved vairable access - 6f50e12 PostProcessing/FX: Remove debug shader dump - ff7bfaa dep/reshadefx: Avoid emitting more reserved keywords as identifiers - d63ae87 GPU: Always calculate draw rect - e1a9c69 Deps: Bump to SDL 2.30.5 - aac7a99 CI/AppImage: Drop gcc13 workaround - fe05528 Deps: Patch macdeployqt timeout - 7f21226 GameDatabase: Warn if vertex cache is enabled but unnecessary - 7373342 GameDB: CPU-PGXP for Resident Evil 3 - f5cc709 CMake: Fix typo in Mac CMAKE_CXX_FLAGS - b6f7420 CPU/PGXP: Don't force inputs to valid on add/sub - 985b9f8 GameDB: CPU-PGXP for Xenogears - 22b2738 Add geom-overlay and fix other shaders. (#3245) - 5410a42 CPU/PGXP: Explicitly handle addi rt, zero, nnnn - d831cb6 CPU/PGXP: Normalize variable names - 3b7844b CPU/PGXP: Don't force valid inputs on mult/div - d922a43 CPU/PGXP: Don't force valid input on slt/sltu - f0e2d1a CPU/PGXP: Rewrite SLTI/SLTIU handlers - de27e5d GPU: Add option to disable PGXP on 2D polygons - 36abbd9 GameDB: Set DisablePGXPOn2DPolygons on Xenogears - ec851c9 FileSystem: Add FTruncate64() - 8659c8c Core: Add MemoryCardIconCache - 9143116 Qt: Show memory card icons in game list - addadba Qt: Use memory card icon as window icon - 9383663 Qt: Center type icon in game list - a56ebf2 Qt: Fix incorrect sort indicator on loading - 4bd7256 Add Gaussian blur shaders and update psx.jpg (#3247) - 989a19d Atualização Português do Brasil (#3246) - c1976f4 Add ntsc-adaptive-lite.fx shader (#3248) - 7c818c0 CI/Flatpak: Bump to flatpak-github-actions b6c9217 - 18b0b11 CommonTests: Add GSVector MDEC YUVToRGB test - 9be7a37 GSVector: SIMD-ify YUVToRGB - 5881133 CPU/PGXP: Set valid on bitwise ops from lowprec - e5c62b8 CPU/PGXP: Fix incorrect Y on invalid add/sub - 11f7bfc CPU/PGXP: Refactor add/sub for small speedup - 226a8ea MemoryCardIconCache: Ignore shared cards - 58470ce Atualização Português do Brasil (#3249) - 3b9c489 CPU: Pass instruction query values by reference - 2ac2ad6 CPU/Recompiler: Break blocks on invalid instructions - 7c45ad3 GameList: Add dedicated gameicons directory - 0f0cc4e Qt: Re-add QDarkStyle theme option (#3250) - 97e555a README: Update link to last non-SSE4.1 build - 2cfa535 System: Fix certain GPU settings not applying until unpause - 5da6c92 GameList: Always open icon cache with r+b on Linux - b7da118 Qt: Don't boot system twice on rapid clicking - afea18f Image: Fix crash loading corrupted/invalid JPEG files - ff77bd0 ImGuiFullscreen: Don't upload failed-loaded images
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Vendredi 05/07/24 à 17:12 par Firebrand | ||||||
Ces frontends multi-systèmes orientés multimédia ont été mis à jour mais les changements ne sont pas connus.
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Mardi 02/07/24 à 16:38 par Firebrand | ||||||||
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.267.
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